So I was going to make a video but then I realized my voice is annoying. (if someone wants to voice this for me pls dm me soltheduck24#7215) Firefly, launches a fireball at your opponent, this can be used to fireball jump however be careful as it causes 8% damage on direct impact. Ignis, wherever the attack lands a lingering potion will spawn, however the lingering potion inflicts fire damage rather than a potion effect. Meteorite Strike, wherever the attack lands a bunch of magma blocks will spawn, these magma blocks basically serve as tnt and forces the enemy to either move or have large amounts of damage inflicted. Depth Dweller, spawns 5 drowned zombies who have tridents, when the drowned hit an enemy they'll be rained upon by lightning, inflicting large amounts of damage. Frost Burst, wherever the attack lands a lingering potion of blindness will spawn, making the player mess up and giving them a harder time to recover from attacks. Breeze, launches you forwards and upwards with a short cooldown, one of the best spells and a heavily utilized recovery. Cyclone, launches an attack that blows any players away from the desired location, however it deals 0% damage. Blockade, spawns a dirt wall in front of you. Lightning Strike, launches an attack that on direct hit summons a rain of lightning near the player, dealing high damage as well as fire damage. Frostlin, summons a snowman who harasses the enemy player with a large amount of snowballs that can deal major knockback. Gravitas, launches an attack that launches the enemy player up by a large amount, and then launches them back down again, if used correctly can launch the player into the void or into the ceiling, on direct hit it inflicts levitation for a large amount of time before removing the effect. Necronomicon, summons 5 archers to bow down the enemy. Heal Pool, spawns a lingering potion of healing at your feet which also clears any negative effects. Ooze, wherever the attack lands a large amount of honey blocks will spawn, slowing down the opponent, this can also be used to reflect attacks as any attack onto the honey will bounce off. Poison Cloud, wherever the attack lands a lingering potion of poison will spawn. Arrow Barrage, acts like a shotgun but with arrows, if all of the arrows hit can deal 10% damage. Blow Dart, on direct hit inflicts the enemy with nausea and poison, works much like the poison cloud but isn't lingering and has a much shorter cooldown. Grapple, allows you to grapple hook onto places making climbing walls and saving yourself much easier. Hexarifle, shoots 6 bullets in rapid succession that deal moderate damage (if all hit). Hook, on direct hit pulls a player towards you if they get hit while being hooked they will be critted. Barricade, summons 5 shields that absorb damage (you still take knockback). Heavenly Wind, launches you extremely high in the air. Mantle of fire, summons a ring of fire around you, if any players enter this ring they will be inflicted with fire damage for a few seconds. Panthers Habit, when you take damage your panthers will absorb it (it will not negate it, unlike barricade), once you've reached a certain threshold of damage you can release a powerful blow that can launch players extremely far. Seismic Shock, if you land from a certain distance away, any players near where you landed will be knocked away. Shadow Step, summons a clone that turns you invisible, when the clone takes damage or you use a spell/cloak your actual location will be revealed and the clone will despawn. Silk Wings, gives you a pair of elytras, works very well with breeze allowing you to fly extremely far. Vortex, works like silk wings but with a shorter flight time, however when you land you will inflict a moderate amount of damage and knockback to any players nearby. Mortem, inflicts the wither effect on aoe hit and blindness on direct hit. i dont have this one :'( ANY SPELLS YOU WANT INCLUDED, REPLY WITH THEM AS WELL AS A SHORT DESCRIPTION.